Town: Fri̽tlmo Eri̽n Vrët

Fri̽tlmo Eri̽n Vrët

Fri̽tlmo Eri̽n Vrët
Example Wood Elven architecture.
StateViceroyalty of Rosid
ProvenceIthjegrö Moot
RegionI Mënma Heathland
Founded1716
Community LeaderChief Annúngiliel Phrubegra
Area5 km2 (2 mi2)
Average Yearly Temp12°C (53°F)
Average Elevation4000 m (13123 ft)
Average Yearly Precipitation149 cm/y (58 in/y)
Population1380
Population Density276 people per km2 (690 people per mi2)
Town AuraTruename Magic
Naming
Native nameFri̽tlmo Eri̽n Vrët
Pronunciation/ˈfri̽tlmo/ /ˈeri̽n/
Direct Translation[close; accurate] [skull]
Translation[Not Yet Translated]

Fri̽tlmo Eri̽n Vrët (/ˈfri̽tlmo/ /ˈeri̽n/ [close; accurate] [skull]) is a subtropical Town located in the Ithjegrö Moot of the Viceroyalty of Rosid.

The name Fri̽tlmo Eri̽n Vrët is derived from the Wood Elvish language, as Fri̽tlmo Eri̽n Vrët was founded by Zlêyêv Dhuzono, who was culturaly Wood Elven.

Climate

Fri̽tlmo Eri̽n Vrët has a yearly average temperature of 12°C (53°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a freezing -2°C (29°F). Fri̽tlmo Eri̽n Vrët receives an average of 149 cm/y (58 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Fri̽tlmo Eri̽n Vrët covers an area of nearly 5 km2 (2 mi2), and an average elevation of 4000 m (13123 ft) above sea level.

Overview

Fri̽tlmo Eri̽n Vrët was founded durring the early 18th century in early fall of the year 1716, by Zlêyêv Dhuzono. The establishment of Fri̽tlmo Eri̽n Vrët suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Fri̽tlmo Eri̽n Vrët was built using the conventions of Wood Elven durring the early 18th century. Naturaly, all settlmentss have their own look to them, and Fri̽tlmo Eri̽n Vrët is no diffrent. The town's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Fri̽tlmo Eri̽n Vrët is buildings have been located at convienant points along the rivers Fri̽tlmo Eri̽n Vrët was built upon. Navigating the town is therefore a little chalanging as the distance between buildings verris greatly and the restrictive worn bedrock streets flow where they are able to be made rather than folowing the most convienant paths. The town resides behind a palisade wall complete with battlments, a moat, and timber gatehouses with drawbridges. The robustly designed timber walls have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

The town shows nothing out of the ordinary, at first glance. Then you start to notice all the small things. Each window has seven iron nails pounded into the sill. Every door has a sprig of holly overhead. Every well is branded with purity seals and runes to ward the contents. Everyone is carrying a small charm for safety or fortune, be it a rabbit’s foot, a horseshoe, or other little totems.

Civic Infrastructure

Fri̽tlmo Eri̽n Vrët has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Fri̽tlmo Eri̽n Vrët. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Fri̽tlmo Eri̽n Vrët's parks.

Fri̽tlmo Eri̽n Vrët has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Fri̽tlmo Eri̽n Vrët.

Fri̽tlmo Eri̽n Vrët has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Fri̽tlmo Eri̽n Vrët has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fri̽tlmo Eri̽n Vrët has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fri̽tlmo Eri̽n Vrët has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Fri̽tlmo Eri̽n Vrët's public wards, blessings, and other arcane systems.

Fri̽tlmo Eri̽n Vrët possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Fri̽tlmo Eri̽n Vrët's grid is powered by a boiler and turbine based power plant.

Fri̽tlmo Eri̽n Vrët has a first rate hospital which caters to anyone in need of long term medical care.

Fri̽tlmo Eri̽n Vrët has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Fri̽tlmo Eri̽n Vrët's natural decorations nor waterways.

Fri̽tlmo Eri̽n Vrët has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Fri̽tlmo Eri̽n Vrët has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Fri̽tlmo Eri̽n Vrët's garrison was built using a different architectural style from the rest of the town. The style used is which made use of the classical orders and mathematically precise ratios of height and width combined with a desire for symmetry, proportion, and harmony. It used columns, pediments, arches and domes are imaginatively in buildings of all types. Decorative features were seen as largely unnecessary as the sheer beauty of the structure itself was often close to art. However, many buildings with large ceiling spaces had their ceilings decorated with elaborate paintings, simply because the large flat spaces could feel wasted.

Due to the actions of local Kami, winter is short in Fri̽tlmo Eri̽n Vrët.

The Achaierai near Fri̽tlmo Eri̽n Vrët are known to be almost tame, such that they can be put to domestic use.

Fri̽tlmo Eri̽n Vrët's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves consuming a local narcotic to channel Necromancy energies of tier 1 via mimery.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 5
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5547 m2
    • Cattle and Similar Creatures: 345
    • Poultry: 4140
    • Swine: 276
    • Sheep: 13
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 138

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 2
  • Farrier: 8
  • Glassworkers: 4
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 2
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 5
  • Tailors: 8
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 1
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 5
  • Coachmen: 2
  • Cooks: 6
  • Doctors: 2
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 7
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 5
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 2
  • Warehousemen: 4
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 11
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 6
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 5

Cottage Industries

  • Brewers: 4
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 3
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 6
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

433 of Fri̽tlmo Eri̽n Vrët's population work within a Foundational Occupation.

837 of Fri̽tlmo Eri̽n Vrët's population do not work in a formal occupation, but do contribute to the local economy. 110 (8%) are noncontributers.

Points of Interest

Fri̽tlmo Eri̽n Vrët is cursed with recurrent spells of some troublesome disease. The affliction isn’t so fatal as to make living there impossible, but it adds suffering and expense to local lives. The plague might be the product of an ancient curse, the results of long lost toxic remains, or an unavoidable byproduct of whatever industry or purpose justifies the city. It’s probably not overly contagious, but visitors may be in some peril all the same.

POI

History

In time immemorial, reportedly some time during the early 2nd century Fri̽tlmo Eri̽n Vrët was struck by a devistating earthquake. The quake brought ruin to Fri̽tlmo Eri̽n Vrët, which lost 156 people, 351 livestock, and 31 buildings in the earthquake. The day of the quake is remembered by many as Torment's Day.

History